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Digital Games Earnings. 

Superdata report covering the stats of the Digital Games Earnings in November 2020.

This year has been great for the gaming industry as many new records were made and previously shattered. One such record is the best revenue generated in a month that is $11.5b.

If we compare it with previous year’s November, the revenue is up 15% in which the mobile rose to 9% while PC grew 22%, a new record in its own. The game behind this surging growth in PC was World of Warcraft: Shadowlands which was massively praised by the audience.

Console earnings on the other hand also witnessed a massive growth of 24% but fell just below the all-time record set in April this year. This held back was due to the reason that the next-gen consoles were in limited supply which in turn resulted in consumers not buying new high-end games until they get their hands on the new consoles.

Now let’s talk about some of the games that played their part in achieving the highest revenue ever in a month for digital games.

Call of Duty: Black Ops Cold War sold a massive 5.7M digital units in November, an increase of 7% when compared to the previous record-holding franchise; Black Ops 4.

Moving on, we have Assassin’s Creed Valhalla which sold 1.7M units, a huge surge of 50% when compared to Assassin’s Creed Odyssey. The game’s overall revenue was up 23% but the in-game revenue was down 62%.

Spider-Man Miles Morales was the featured game in PS5 and it sold 663K digital units across both PS4 and PS5 consoles. But it didn’t come close to its predecessor Marvel’s Spider-Man which sold 2.2M.

Digital Games Earnings - November 2020

Digital Games Earnings – November 2020

Lastly, we have World of Warcraft: Shadowlands which was a massive success that led to the franchise’s highest-ever revenue since 2008 and number of players since 2010. And Among Us has the most number of active players; half a billion. This has now become the top game in terms of monthly active players.

More details in the report.

Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.