Axie Infinity Deploys Desperate Changes to its Resuscitate its Limping Economy.

Axie Infinity, the torchbearer of P2E, decides to implement a few changes to its economic model after plunging stats of its token price, NFT valuation, and trading volume. After its astronomical popularity last year, this is the first time the game suffers a decline in popularity.

Axie Infinity changes its economic system
Axie Infinity changes its economic system

The Ethereum based game enjoyed massive success last year and racked up almost $4 billion in NFT trading volume.

However, things went south lately for Axie Infinity as its token and NFT values took a downfall. The plunging values of the game have put the entire play-to-earn model into question. Assessing the failing economy of the game, the creators of Axie Infinity have decided to introduce changes designed to bring the game economy back to life.

The prime change is related to SLPs where the game will reward fewer SLP tokens. Moreover, the game will focus more on online arena battles and their rewards. The changes will go live with the game’s 20th season on both mobile and PC.

As of now, Axie Infinity requires a player to buy its NFT assets which are known as Axies. To begin playing the game, a player needs to buy at least three of these NFTs. The player then earns by breeding and battling monsters which yield token rewards.

The P2E model of Axie Infinity also resulted in community-based scholarship programs. These scholarship programs worked in third-world countries where NFT asset holders rent Axies to players in return for a cut in token rewards. This scholarship program also played a massive role in Axie Infinity’s success last year.

Axie Infinity changes its economic system
Axie Infinity changes its economic system

However, the momentum quickly took a plunge, and the game’s token SLP decreased below $0.10. The falling value of the token put a massive strain on the scholarship guilds.

Moreover, AXS also plunged nearly 70% when compared to its peak value. Its NFT trading volume decreased from $754 million in November to $301 million in December.

And to top it all off, Sky Mavis’ data shows a drop in concurrent players from a peak of 2.7 million in November to 2.2 million at the end of January.

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Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.