Crash Bandicoot 4
Crash Bandicoot 4 is back with a bang, full of colors, weird effects, awesome skins, and Nverted gameplay, a lot to offer. Let us dig straight into it, shall we?
Toys for Bob revealed some new insights on Crash Bandicoot 4: It’s about time, showcasing awesome character cosmetics, levels, and spectacular effects. Crash 4 is a direct sequel to Crash Bandicoot warped; the devious villains finally escaped their inter-dimensional prison leaving a hole in the universe.
Now they have got their eyes set up not only simply conquering this dimension but all dimensions. And it’s up to Crash and Coco to save the day.
Crash Bandicoot 4 is a new and fresh approach to Crash series, a change in gameplay and art style. This time, the art took inspiration from not only the previous original games but the animated cartoons that inspired those original games. Throughout Crash 4, you will see wide open new vistas, new character models, and lots of expressive animations which was missing in the previous games.
In addition to this, platforms have come up with interesting and fun add-ons like a rope swing, wall-run, zip line, and rail grind as well. And to top it all, the developers have loaded the game with awesome skins that you can earn and wear throughout the game. These skins are totally cosmetic and a fun way to express yourselves while playing the game.
Crash 4 has also introduced quantum masks, the powerful protectors of time and space. You can use these masks to gain superpowers to overcome different stages and enemies. And in this game, you can play with multiple characters like Crash, Coco, Dingodile, and Neo Cortex.
And lastly, the Nverted mode in Crash 4 will give players a great way to experience the game, each dimension will require players to progress in its own unique way. I am all in to experience this space and time-bending madness in October, what about you?
Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry. He is known for his outstanding results in the gaming industry. He has worked with many game studios around the globe and is therefore well known in the international gaming industry.
With over 20+ years of experience, well known publishers, AAA+ game developers, serial gaming entrepreneurs and management teams of gaming corporations consult him on matters that behold financial, technical, operational, strategic and commercial.
I am observing and overseeing several boards of gaming companies. My trademark is to listen, strategize and give feedback to the stakeholders involved. I also represent management/founders towards shareholders and vice versa.