People with capital to invest are having a go at the popular kids gaming and…
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The gaming industry is in a rapid growth. In my podcast I talk to people about their experiences. How is it to run a game studio, what kind of trends are they seeing, how do you recruit good people, what is blockchain, what does the metaverse mean and do? Also the latest video gaming news and other interesting topics.
If you’re into gaming news that concerns the video gaming industry and more over into sources where you can find the latest news around game reviews, launch dates of game releases, game industry hot topics and more, you’re in the best of luck. On this site Reinout is trying to keep you up to date with the latest video gaming news.
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Next to our news, I also host a video game podcast, where we report about the video gaming industry, interviews with people that work in gaming. Also we cover the latest on mobile, console and PC games.
Roblox, a user-generated gaming platform, has acquired a real-time animation startup studio, Loom.ai for an amount that is still undisclosed. Loom.ai is a startup based in San Francisco founded by a team of talented individuals hailing from Dream Works and Lucas Film. Loom.ai specialized in real-time facial animation technology and 3D avatars.
The US-based gaming firm Roblox filed for an IPO and to attain future growth the children and community-focused gaming platform is preparing to enter China. The details were revealed for the first time in its IPO prospectus.
Roblox is a platform that hosts a little over 19 million multiplayer games and over 115 million players. Roblox values at $4 billion after its recent funding. An interesting thing about this platform is that anyone can build a game. And most of the games are build by the community of players i.e. children. This platform is also popular among teenagers with an average of more than 40 million hours played each month.
Teenagers who use the virtual gaming world of Roblox say that they are using games such as Roblox to stay in touch with their real-life friends, according to a survey by the company. They’re also playing online games a lot more, and they’re going online with their parents’ permission.