Games will have an awesome future and by the looks of it, games will become photorealistic.
The future of games is looking bright and promising. Take-Two CEO, Strauss Zelnick, in a conference shared his views on technological advances and the future of gaming. Zelnick believes that owing to technological advancements, the gaming industry is set to see massive growth in the years to come.
For Zelnick, games will have an awesome future and by the looks of it, games will become photorealistic. According to him, the reason behind such optimism is supported by various factors. The ever-growing audience, technological advancement are some of the most important factors that will make the next 30 to 40 years to be the best ever for gaming.
Zelnick said, “I’m guessing [Take-Two’s] business in ten years looks very different than it does today in the same way that it looks very different today than it did ten years ago when there was no mobile business and no recurrent consumer spending.”
He further added, “And I can’t quite say what that will involve, but I think what you’re going to see is technology will allow our creative folks to do things they’ve never been able to do before, including making games that look exactly like live-action.”
Talking about photorealism as the future of games, he added, “Some of what we do now looks a lot like live-action, but it’s still animation. In 10 years, you’ll have the option if you want to make things that look completely realistic, all done inside a computer, never mind all the other advances technology will enable.”
Zelnick was very excited about the future of the gaming space, he was of the opinion that there would be massive growth and development in the business and the future of gaming as a whole is looking great. He commented on his expectations for the future, “All of those things lead me to believe there will be massive moves in our business — many of which we can’t entirely predict — massive growth in the business, and there will be a lot of dynamic opportunities both in terms of what we can do creatively and what we can do on the business side to exploit that creativity.”