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Nvidia

Arm is a UK based semi-conductor firm famous for creating technology and designs related to CPU and processors used in various mobile phones. Arm was one of the integral suppliers for Apple. And in a recent and surprising development, graphic card giant Nvidia bought Arm for $40bn.

Arm was previously owned a Japan-based corporation called SoftBank for $32 billion but its exit was somewhat surprising because it only acquired it for about four years.

Now let’s talk about the deal details, shall we? Nvidia and SoftBank have decided that the total amount shall be paid in shares and case. $21.5 billion will be paid by Nvidia in terms of shares and $12 billion in case. And upon the signing of the deal, $2billion will be paid.

The deal is expected to close by March 2022 as it is still subject to regulatory clearance in the US, Britain, and Canada. Furthermore, SoftBank will take between 6.7% and 8.1% stake in Nvidia and it also owns a stake of 25% in Arm.

Jensen Huang, the CEO of Nvidia shared his view about the deal and said, “the first in history the industry could see something that is genuinely alternative (to Intel’s domination).”

He was also of the view that Arm’s license model will remain neutral but will surely expand it by licensing out Nvidia IP and graphical processors using Arm’s networks of partners.

Nvidia expands and acquires Arm in a mammoth $40bn

Nvidia expands and acquires Arm in a mammoth $40bn

Arms has also a minority stake in China i.e. Arm China, which will also come under and get controlled by Nvidia. As Arms was involved in a dispute with Arm China over its management, the deal will face some sort of resistance and pushback from China. The reason is that Arm’s technology is being used by a large number of companies throughout the world and putting it under full control of a US-based firm won’t be welcomed by China.

 

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Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.