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Ubisoft Among the Winners of this year’s Green Game Jam.

The second annual Green Game Jam concluded earlier this month and we have the list of the winners. Several participants took part and were required to innovate on an existing game.

Green Game Jam: Ubisoft Among the Winners

Green Game Jam: Ubisoft Among the Winners

The Green Game Jam is a project under the banner of Playing for the Planet Alliance. This year 26 studios took part in the game jam and the theme was conservation and restoration.

Participants were required to work and innovate on an existing game and were judged across five categories. Among these five categories, a Player’s choice award was also present which was voted by the community.

The Player’s Choice Award was won by Wooga, a Germany-based studio, for its event created for June’s Journey with a brilliant idea of tree plantation for every in-game purchase of tree decoration.

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Another category in the game jam came under the umbrella of the United Nations Environment Programme. The UNEP Choice Award winner was Ubisoft Mainz for its introduction of a new mode in Anno 1800. This new mode highlighted the impact of industrialization on the environment. This award’s judgment was done by a panel of experts from UNEP.

The Participant’s Choice Award got judged by the participating studios and was won by Ustwo Games. The studio won the award for its game based on forest conservation; Monument Valley 2’s DLC Lost Forests.

Most Adoptable Award winner was the developer Breaking Walls for its reforestation zone in Away: The Survival Series.

Lastly, the award for first to the studio to go live with its entry, First to Implement prize, was won by TiMi Studio Group and Tencent for their venture Planet. Both studios did a joint venture to come up with an in-game event in Craz3 Match. This event encouraged and enabled players to save the wildlife in the forest.

Green Game Jam: Ubisoft Among the Winners

Green Game Jam: Ubisoft Among the Winners

This year’s Green Game Jam showed a lot of creative talent among developers on the theme of restoration. These ideas when implemented in games would encourage and educate people on conservations and restoration of our planet.

Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.