The Ghost of Tsushima Review!
Ever since Assassin’s Creed started leaping around in time and space, there has been a long-standing thirst to see an open-world stealth action game set and fueled in Japan.
Consider that monumental thirst eventually quenched by Ghost of Tsushima. Sucker Punch’s latest is an absolute visual masterpiece and a gorgeous adventure amidst one of the most beautiful and landscapes in the gaming industry, an eye candy to be exact.
To put the icing on the cake, it is supported by one of the best combat systems that the genre has ever experienced. But there are some hiccups in the form of enemy AI and when going stealth and a few minor frustrations.
But for just about every moment Ghost of Tsushima faulters, there are plenty more where it soars.
It is based on the invasion of Japan by the Mongol empire in 1274, where it began on the island of Tsushima. You play as a samurai protagonist who found it the hard way that to survive, the honorable but restricted ways of a Samurai code isn’t enough.
The game takes a little while to get going but it’s a compelling struggle. The English dub in the game is awesome, but it is a shame that the Japanese audio tracks come off as a cheap dub with wildly mismatched flip flaps.
The music, on the other hand, is top-notch with seamless shifts from quiet and ambient Japanese flutes during stealth moments to thunderous drums when engaged in combat and blades starts slashing.
The fighting mechanics, main story, and side quests all make it a game worth playing. The game is guaranteed to bring you authentic samurai experience with extraordinary visual spectacles and excellent combat mechanics. Ghost of Tsushima is a must-play game. See you until the next time.
Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry. He is known for his outstanding results in the gaming industry. He has worked with many game studios around the globe and is therefore well known in the international gaming industry.
With over 20+ years of experience, well known publishers, AAA+ game developers, serial gaming entrepreneurs and management teams of gaming corporations consult him on matters that behold financial, technical, operational, strategic and commercial.
I am observing and overseeing several boards of gaming companies. My trademark is to listen, strategize and give feedback to the stakeholders involved. I also represent management/founders towards shareholders and vice versa. (The Ghost of Tsushima)