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European Games Market Revenue Report 2020.

The Interactive Software Federation of Europe (ISFE) and European Games Developer (EGDF) recently published a collaborative report on the European games’ market in 2020.

According to the report, the European games market generated more than €23 billion in the pandemic-stricken year. This means that market witnessed a 22% increase year over year. When compared to 2019, the growth is significantly higher as the previous growth was only 3%.

The stats are astonishing given the global pandemic and the plethora of hurdles it created. Despite the global pandemic, the industry enjoyed significant growth in several areas. Console revenues made up 44% of the total €23.3 billion, while smartphones generated 40% of the total revenue.

As for PC, it made the lower cut with 14% and the streaming accounted for only 2%. Although streaming made up only 2%, the revenue it generated increased from €341m in 2019 to €397m in 2020. This means that the streaming category witnessed an increase of 16.5% since 2019.

When it comes to spending on games, only 20% accounted for physical revenue, while 40% of revenue was generated via downloads. Another 40% was based on in-app purchases and app revenue.

The digital market also enjoyed substantial growth when compared to last year; from €11 billion to €14 billion.

The esports segment in Europe also enjoyed an upward trajectory and is expected to stay on course. The esports market reached €1 billion in 2021 from €947m in 2020. The audience numbers for esports also increased from 436m to 474m in 2021.

Lastly, the top-selling games in the European market in 2020 are:

  1. FIFA 21 (Electronic Arts)
  2. Grand Theft Auto 5 (Rockstar)
  3. FIFA 20 (Electronic Arts)
  4. Call of Duty: Black Ops Cold War (Activision Blizzard)
  5. Animal Crossing New Horizons (Nintendo)
  6. Tom Clancy’s Rainbow Six Siege (Ubisoft)
  7. Call of Duty: Modern Warfare (Activision Blizzard)
  8. Assassin’s Creed Valhalla (Ubisoft)
  9. Red Dead Redemption 2 (Rockstar Games)
Reinout te Brake

In a career spanning across 20+ years, Reinout te Brake has raised over 100+ Million Euros in Fundraising for a diversity of companies and has worked with several venture capitals firms. Helping gaming companies expand their brand reach, get the right story telling and make an impact on a global scale. Reinout te Brake has had the honor to counsel some of the major gaming companies operating on a global scale. For the last 12 years, he has devoted his major focus towards the niche of gaming consultancy to provide his insight and expertise to help gaming companies reach outstanding financial and business results.