Digital games spending reaches $10.2b in May

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After April’s digital Games spending record of $10.5 billion Due to COVID-19

lockdowns, May digital games spending dipped only 3% to $10.2 billion as regions began to reopen.

According to SuperData’s monthly report, digital console revenue was down 27% month-over-month due to fewer new releases, but was balanced by mobile revenue rising 3%.

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Digital games spending reaches $10.2b in May

Overall the digital games spending was up 14% year-over-year, with PC up 8%, mobile up 14%, and console up 23%.

In software, Minecraft Dungeons debuted at No.9 on the console charts and didn’t crack the PC top 10 at all for digital spending, though it did achieve 1.8 million players.

Grand Theft Auto 5 was also nowhere to be found on the PC top 10, though its player base jumped 245% month-over-month and PC revenue doubled due to the game being given away for free on the Epic Games Store. The console versions of the game still out-earn PC four-to-one.

Civilization 6 was in a similar situation with a free release on the Epic Games Store, seeing players up 477% month-over-month and PC revenue up 52%.

Peacekeeper Elite, which was No.1 on mobile, saw spending reach a record high.

Some extra’s according to the report concerning digital games spending of Superdata;

Pokemon GO spending rose 60% month-over-month to thanks to a combination of warm weather and even more options for playing at home. Earnings for the game typically rise during the summer months, and May 2020 was no exception. Earnings reached their highest point since September 2019 and were up 45% year-over-year. Due to COVID-19, developer Niantic began selling remote raid passes at the end of April, which allowed players to join in-game battles without the need to travel to certain physical locations. 

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Digital Games Spending – Best Video Gaming News 2021

Counter-Strike: Global Offensive earnings and player numbers fell from an April all-time-high as competing title Valorant prepared to launch. After months of upward momentum, CS:GO revenue shrank by 9% and user numbers fell 6%. During this time, Valorant, the rival tactical shooter from League of Legends maker Riot Games, was in beta and potentially siphoned away CS:GO players.

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