Game Reports

VR content spending 2020 - Best Video Gaming News 2021

VR content spending crosses $1 billion in 2020

Moreover, the report also indicated a surge in the growth of VR in 2020 thanks to COVID-19 lockdowns worldwide. The demand got sky-rocketed but the supply, on the contrary, got disrupted due to “manufacturing challenges in the first half of 2020 and the November launch of next-gen games consoles diverting gamers’ attention and budget.”